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Tolgrath last won the day on January 20

Tolgrath had the most liked content!

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About Tolgrath

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  • Birthday 09/03/1986

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  1. Tolgrath

    DEAD DOZEN Event!

    Click HERE for more info on the event. Thank you, Tolgrath 🙂
  2. Tolgrath

    DEAD DOZEN Event!

    Click HERE for more info on the event. Thank you, Tolgrath 🙂
  3. Hello all players and Devs There are quite a few Dead Dozen steam groups out there, which is doing nothing but splitting the community up into smaller communities. Therefore, I request / suggest the following: The Dev team creates an official Steam group for Dead Dozen that we can all join and that they can advertise as the official group; or We vote on the current Dead Dozen groups to choose an official group. Personally I don't mind which way we move forward but I do think it will help players find each if we are all in one group and not 10. Let me know which method you would prefer. However, in the interim, those looking for a group can join the one I created: https://steamcommunity.com/groups/dddzn Thank you, Tolgrath :)
  4. To see how I completed the escape more WITHOUT using weapons, taking damage or me killing any ghouls; check out my… https://t.co/BH9H44VZ7Q

  5. Tolgrath

    Battle Royale Mode and more.

    Lol, well if you play the escape mode you will see how they did it there and it works well. But ya, everyone always sees different scores which is odd but i'm sure they will fix that. Well that is the point of the BR mode. :) most of the time i just got jump scared to death lol but was lots of fun.
  6. Okay, so I managed to play it and it was enjoyable. Before i give my feedback I would like to mention a few things that make sense to me: Turning into a ghoul after you die, no matter the mode you are playing, stays within the idea of the game of "Die as a human, rise as a Ghoul". I believe this is a good thing, within limits - which I will get to a bit later. The weight system works well and I prefer it to having set amount of inventory slots for weapons. PUBG has slots for 2 main weapons and 1 slot for a side weapon. Fortnite has 5 slots (i believe) for weapons and consumables. In here you can carry as much as you can carry. Can't find an AR? Take 7 pistols instead. This I believe is of highest importance, dedicated server/s. I know this means 're-making' the game or 're-structuring', but at the end of the day it will have to be done. You can't have a multiplayer game without at least one dedicated server. My feedback for the PVP mode: It works on a 3 round basis; so why not have the walls and floors that were destroyed in the round remain destroyed for the remainder of the rounds? This will force people out of the usual 'camping spots'. Full health packs that heal you to full health. My feedback for the Battle Royale mode: Turning into a ghoul after you get killed / die I am happy with as it ties in with the main part of the game. However, I believe you should be limited to 1 life as a ghoul. You die as a human, rise as a ghoul to exact revenge and if you die then you are dead and have to spectate or leave. I think having an arming of ghouls running around ruin the mode. Increase the spawn time of the ghouls, to at least give the human a chance to loot from their kill. A bigger map would be idea - although I have nothing against the current one. It is just something I saw people say a lot. Make the score system clear - ideally have it like the escape mode. You kill a human, '+ X amount of points'; you kill a ghoul, '+ X amount of points'. You are the last one standing, '+ X amount of points'. Order the scoreboard from most points to least - I believe this should apply to the PVP mode as well. My feedback for the Escape mode: Will a new map be released and if so will it continues from where the current one ends? Further enquiries: When will mode classes be released? Will melee weapons be coming and if so with they be class specific or a find-able weapon? The consumable health pack, i have noticed that it doesn't give you a set amount of health each time. From what I have seen, the less health you have when you use it the more health you get back. Is this how it is meant to work? I think that is all that I have for now. Thank you, Tolgrath :)
  7. Here is my YouTube playlist for Dead Dozen. You can change the video by clicking the menu icon in the top left. Hope you enjoy. :) Ps. If you have any challenges that you want me to try then feel free to pop me a message or leave a comment on the video.
  8. Dead Dozen | Escape Mode | No damage, no guns, no kills completed! ft. King Beast: https://t.co/oe1OORO0LL via @YouTube

  9. Tolgrath

    Your opinion

    Here is some feedback from my friend: stamina should be higher ghouls movements could be way better maybe of hit knockback animation to make the guns feel stronger
  10. ha ha you did it, you survive to the escape 


    1. Show previous comments  1 more
    2. TemplarBlack


      the escape is very hard, but i love that, actually the escape game are so easy , I like that it resists : )

    3. TemplarBlack


      maybe can i try with you, i need a teammate

    4. Tolgrath


      Of course, add me on Steam so you can see when I come on. My steam name is Tolgrath


  11. Tolgrath

    Your opinion

    Hello :) So some feedback related directly and indirectly with the latest patch: When you first reload your gun (happens with most but lets take the starting pistol for example) it loads 8 bullets, but then you reload again and it just adds a single bullet giving you 9. In the escape missions I think there should only be npc zombies as it is already difficult. Maybe if someone dies they can only spec or maybe they can be "stumbled" across at a later stage. Or maybe even if your friend gets to the next safe zone then you respawn. (Yes this point may seem like it contradicts point 4 below, but this point is more because the Escape mode is PVE and not PVP) Sometimes when creating a server in one region, then others can only see it in a different region. Both my friend and I created a server in EU and it only showed in NA. I do not believe the Escape should be made any easier than it is. It is meant to be a co-op mode so therefore you should at the very least need a friend to complete it. If a person wants to complete it solo then that is their choice but with it should come understanding that it will not be easy. Making it easier takes away from the achievement of actually completing it. Use you brains, ads (aim down sight) and ammo management and you should be fine. If you try it and you fail then try again. That is the point. I have seen people complain about pvp and how it is difficult to find the last survivor. All odds are against survivors, especially if there is only one left. Adding further abilities to the ghouls to assist in locating the survivor is just going to unbalance everything. If you add an ability to the ghouls then the survivor should get the ability to mask their presents for X amount of time every X minutes. More guns, maybe even a bow and arrow or a crossbow. Melee weapons should also be a thing. Dedicated servers should be something that is looked at; and from what I read it would require remaking / restructuring the game for that infrastructure? Is this something that you guys are looking at or will look at in the future. Visible names above other survivors, like the ghouls have names visible. This is more of a question: What is your main focus moving forward? Getting more content out or improving the current content? That is all I can think of for now. :)
  12. Tolgrath

    Patch 2.1 Live!

    * The map Pillars was removed from the rotation and sent for revision <-- why?* Ghouls health reduced to 130 <-- What was it before?* Rover's health reduced to 150 <-- ^^^* "Escape" became slightly easier to pass <-- easier = no challenge, no challenge = no fun.* Ghouls movement speed is increased by 10% <-- they were pretty fast already* Survivors movement speed is increased by 10% <-- this i like* Stamina recovery speed increased by 20% <-- cool cool* Reloading speed of most weapons is increased by 10-30% <-- this will make shotgun more worthwhile* Recoil of most weapons when firing from the hip was increased by an average of several times <-- fair enough* Durability of breakable walls is reduced by 2 times <-- was the sound also reduced cause it is very loud* Durability of barricades is reduced by 2 times <-- okay* Rover's second skill "Tough Skin" is strengthened by 1.5 times <-- cool cool
  13. My journey to the end... Can't wait till the next one. xD